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Mods empire total war

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When taxes are not zero they blog climate change denial or something, I don't care. So I decided that every province has a sizable population of armed libertarians who will gladly shoot every protester for me as long as I set taxes to zero.

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I don't particularly having to babysit conquered provinces, chasing rebels around, and counting how many units I can move and how many I need to leave. Now why did I do so? The answer is my favourite 'less micromanagement'. Not quite literally, as it seems impossible to have anything triggered by zero taxes, so I gave all non-zero taxes extra -10 happiness, and every government type gets extra +10 happiness - net result being what I wanted, except it looks a bit silly in game. Libertarians everywhereFirst to see how modding works I wrote a very small mod - turning off taxes adds +10 happiness. I knew Empire Total War won't be as easy, but nothing prepared me for the pain I suffered. My M2TW mod is generated by a bunch of simple regexps, with which I can experiment as much as I like, turning features on and off and changing their magnitude in seconds.

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Medieval 2 Total War somewhat less as all data files were in obfuscated packages - but once you unpacked them it was as good as Rome.